Video Game Designing

This course is a prologue to the essential ideas of gaming, and an investigation of how these fundamental ideas influence the manner in which gamers interface with our recreations. In this course you will comprehend what characterizes a "diversion" and the mechanics and principles behind various kinds of recreations. Through four connected assignments you'll learn approaches to make and depict a diversion idea, and particularly what makes a convincing amusement. This course centers around the reasonable underpinnings of amusements, and all assignments can be finished with a pencil and paper – no past programming learning is required.

                             Game Development Areas of Study

Game Designer

Environment Concept Artis

UI/UX Design

3D Character Modeler

Character Concept Art

3D Environment Modeler


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